String: The expression yields a string valuee.g.. Returns whether playback of the track has been paused. If its return value is truthy, the save is allowed to continue unperturbed. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Removes classes from the selected element(s). Sometimes there are breaking changes, however, and these must be addressed immediately. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Determines whether outgoing passage transitions are enabled. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Note: See the Save.onLoad.add() method for its replacement. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Note: Happens after the rendering of the incoming passage. Returns the number of times that the passage with the given title occurred within the story history. Note: See: Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Wikifies the given content source(s) and appends the result to the target element(s). Once the code has been fully executed, the contents of the buffer, if any, will be output. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Returns whether playback of the playlist has ended. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Warning: Note: Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Note: See Also: Registers the passage as a VTT passage. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Outputs a string representation of the result of the given expression. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Note: SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. The variable watch panel may be toggled via the Watch button. Returns whether playback of the track has ended. Generates no output. This macro has been deprecated and should no longer be used. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. Returns the current state of the engine ("idle", "playing", "rendering"). When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Playlists are useful for playing tracks in a sequencei.e., one after another. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Controls the playback of audio tracks, which must be set up via <>. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Selects all internal link elements within the passage element who have been disablede.g., already chosen. The documentation for each macro will tell you what it expects. Used to populate the story's menu items in the UI bar (element ID: menu-story). The best example of an array is a pill container. Returns a reference to the current AudioRunner instance for chaining. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Note: See Macro API for more information. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Returns whether the track is loading data. Shorthand for jQuery's .on() method applied to each of the audio elements. Registers the passage as an image passage. Note: Provides access to browsers' fullscreen functionality. Renders the given markup and appends it to the dialog's content area. As with <> and <